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Green dragon
Green dragon






green dragon green dragon

A creature can be freed if it or another creature takes an action to make a DC 15 Strength check and succeeds. That area becomes difficult terrain, and each creature there must succeed on a DC 15 Strength saving throw or be restrained by the roots and vines.

  • Grasping roots and vines erupt in a 20-foot radius centered on a point on the ground that the dragon can see within 120 feet of it.
  • On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects the dragon can’t use the same effect two rounds in a row: Others conceal the entrances to their lairs with vegetation. Some seek out cave mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. The light that reaches the forest floor carries an emerald green cast, and every sound seems muffled.Īt the center of its forest, a green dragon chooses a cave in a sheer cliff or hillside for its lair, preferring an entrance hidden from prying eyes. The moss-covered trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. A perpetual fog hangs in the air in a legendary green dragon’s wood, carrying an acrid whiff of the creature’s poison breath. However, a forest controlled by a green dragon is easy to spot. The forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic taiga. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one. The dragon exhales poisonous gas in a 60-foot cone. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. Hit: 15 (2d8 + 6) bludgeoning damage.įrightful Presence. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.

    GREEN DRAGON PLUS

    Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.Ĭlaw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. It then makes three attacks: one with its bite and two with its claws.īite. The dragon can use its Frightful Presence. It does not store any personal data.Monstrous Compendium Volume One: Spelljammer Creatures The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is used to store the user consent for the cookies in the category "Other. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly.








    Green dragon